Case study

Scapezoom: escape-room marketplace

A marketplace product for discovering and choosing escape-room experiences, focused on catalog structure, comparison and discovery-to-selection UX. The repository is archived, so unverified implementation claims are intentionally excluded.

Marketplace UXExperience CatalogDiscovery FlowProduct Design
Scapezoom showcase
01 — The challenge

The challenge

An entertainment marketplace is not a standard store. Users compare experiences rather than physical products, so information architecture and discovery become core conversion mechanics.

02 — Redcoweb solution

Redcoweb solution

Scapezoom is positioned around a discoverable catalog, comparable experience cards and a short path from interest to game selection. Booking/payment capabilities are not claimed unless verified from the archived source.

  • Critical user journeys designed for speed and clarity
  • Scalable architecture with service integrations
  • Technical SEO, security and monitoring from day one
03 — Outcome

Outcome

A strong example of REDCOWEB capability in experience marketplaces where content, taxonomy, filtering and choice design directly affect conversion.

04 — Technology stack

Technology stack

Marketplace UXExperience CatalogDiscovery FlowProduct Design
05

Selling experiences is not selling inventory

Taxonomy, comparison and discovery help users understand which experience fits their group before conversion.

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